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- # CVS: Last edit by $Author: jianson $ on $Date: 1999/11/29 12:35:24 $
- # File: e_info.txt
-
-
- # This file is used to initialize the "lib/raw/e_info.raw" file, which is
- # used to initialize the "ego-item" information for the Angband game.
-
- # Do not modify this file unless you know exactly what you are doing,
- # unless you wish to risk possible system crashes and broken savefiles.
-
- # After modifying this file, delete the "lib/raw/e_info.raw" file.
-
- # The ego-item indexes are defined in "defines.h", and must not be changed.
-
- # Ego-items 1-63 are "armor", and 64-127 are "weapons"
-
- # Note that every "ego-item" type has a different "index", and can only be
- # created from items that belong to a certain "slot" in the equipment, if
- # one assumes that "ammo" belongs to an imaginary slot (23). However, it
- # is possible for several "ego-item" types to have the same "textual name",
- # such as with "Armor of Resistance" and "Shield of Resistance".
-
- # === Understanding e_info.txt ===
-
- # N: serial number : ego type
- # X: inventory slot : rating
- # C: max to-hit : max to-dam : max to-ac : pval
- # W: depth : rarity : weight : cost
- # F: flag | flag | etc
-
- # 'N' indicates the beginning of an entry. The serial number must
- # increase for each new item.
-
- # 'X' is for extra information - inventory slot and rating. Slots
- # range from 23 (for ammunition) to 35 (for boots). Rating affects
- # level feelings.
-
- # 'C' is for creation bonusses - maximum to-hit, to-dam, to-ac, and
- # pval. Cursed ego-items will negate the given value.
-
- # 'W' is for extra information. Depth is the depth the object is
- # normally found at, rarity determines how common the object is,
- # weight is in tenth-pounds and cost is the items value.
-
- # 'F' is for flags. These are fairly self-explanatory. As many F:
- # lines may be used as are needed to specify all the flags and flags
- # are separated by the '|' symbol.
-
-
- # Version stamp (required)
-
- V:2.8.1
-
-
- ### Body Armor ###
-
- N:4:of Resist Acid
- X:30:16
- W:0:0:0:1000
- F:RES_ACID | IGNORE_ACID
-
- N:5:of Resist Lightning
- X:30:10
- W:0:0:0:400
- F:RES_ELEC | IGNORE_ELEC
-
- N:6:of Resist Fire
- X:30:14
- W:0:0:0:800
- F:RES_FIRE | IGNORE_FIRE
-
- N:7:of Resist Cold
- X:30:12
- W:0:0:0:600
- F:RES_COLD | IGNORE_COLD
-
- N:8:of Resistance
- X:30:20
- W:0:0:0:12500
- C:0:0:10:0
- F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
- F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
-
- # OnePower
-
- N:9:of Elvenkind
- X:30:25
- W:0:0:0:15000
- C:0:0:10:3
- F:STEALTH |
- F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
- F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
-
- # 10 (unused)
-
- # OnePower
-
- N:11:of Permanence
- X:30:30
- W:0:0:0:30000
- C:0:0:10:0
- F:SUST_STR | SUST_DEX | SUST_CON | SUST_INT | SUST_WIS | SUST_CHR |
- F:HOLD_LIFE | RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
- F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
-
- # 12 (unused)
-
- # 13 (unused)
-
- # 14 (unused)
-
- # 15 (unused)
-
-
- ### Shields ###
-
- N:16:of Resist Acid
- X:32:16
- W:0:0:0:1000
- F:RES_ACID | IGNORE_ACID
-
- N:17:of Resist Lightning
- X:32:10
- W:0:0:0:400
- F:RES_ELEC | IGNORE_ELEC
-
- N:18:of Resist Fire
- X:32:14
- W:0:0:0:800
- F:RES_FIRE | IGNORE_FIRE
-
- N:19:of Resist Cold
- X:32:12
- W:0:0:0:600
- F:RES_COLD | IGNORE_COLD
-
- N:20:of Resistance
- X:32:20
- W:0:0:0:12500
- C:0:0:10:0
- F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
- F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
-
- N:21:of Reflection
- X:32:20
- W:0:0:0:15000
- C:0:0:5:0
- F:REFLECT
- F:IGNORE_ELEC | IGNORE_ACID | IGNORE_COLD | IGNORE_FIRE
-
- # 22 (unused)
-
- # 23 (unused)
-
-
- ### Crowns and Helms ###
-
- N:24:of Intelligence
- X:33:13
- C:0:0:0:2
- W:0:0:0:500
- F:INT | SUST_INT
-
- N:25:of Wisdom
- X:33:13
- W:0:0:0:500
- C:0:0:0:2
- F:WIS | SUST_WIS
-
- N:26:of Beauty
- X:33:8
- W:0:0:0:1000
- C:0:0:0:4
- F:CHR | SUST_CHR
-
- # OneAbility
-
- N:27:of the Magi
- X:33:15
- W:0:0:0:7500
- C:0:0:0:3
- F:INT | SUST_INT |
- F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
- F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
-
- N:28:of Might
- X:33:19
- W:0:0:0:2000
- C:0:0:0:3
- F:STR | DEX | CON | SUST_STR | SUST_DEX | SUST_CON | FREE_ACT
-
- N:29:of Lordliness
- X:33:17
- W:0:0:0:2000
- C:0:0:0:3
- F:WIS | CHR | SUST_WIS | SUST_CHR
-
- N:30:of Seeing
- X:33:8
- W:0:0:0:1000
- C:0:0:0:5
- F:SEARCH | RES_BLIND | SEE_INVIS
-
- N:31:of Infravision
- X:33:11
- W:0:0:0:500
- C:0:0:0:5
- F:INFRA | HIDE_TYPE
-
- N:32:of Light
- X:33:6
- W:0:0:0:500
- F:LITE | RES_LITE
-
- N:33:of Telepathy
- X:33:20
- W:0:0:0:50000
- F:TELEPATHY
-
- N:34:of Regeneration
- X:33:10
- W:0:0:0:1500
- F:REGEN
-
- N:35:of Teleportation
- X:33:0
- W:0:0:0:0
- F:TELEPORT
-
- N:36:of Stupidity
- X:33:0
- C:0:0:0:5
- W:0:0:0:0
- F:INT
-
- N:37:of Naivety
- X:33:0
- C:0:0:0:5
- W:0:0:0:0
- F:WIS
-
- N:38:of Ugliness
- X:33:0
- C:0:0:0:5
- W:0:0:0:0
- F:CHR
-
- N:39:of Sickliness
- X:33:0
- C:0:0:0:5
- W:0:0:0:0
- F:STR | DEX | CON
-
-
- ### Cloaks ###
-
- N:40:of Protection
- X:31:10
- W:0:0:0:500
- C:0:0:10:0
- F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
-
- N:41:of Stealth
- X:31:10
- W:0:0:0:500
- C:0:0:0:3
- F:STEALTH
-
- # OnePower
-
- N:42:of Aman
- X:31:20
- W:0:0:0:4000
- C:0:0:20:3
- F:STEALTH |
- F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
-
- # Aura, Fire
- N:43:of Immolation
- X:31:16
- W:0:0:0:4000
- C:0:0:4:0
- F:IGNORE_ACID | IGNORE_FIRE | SH_FIRE | RES_FIRE
-
- N:44:of Enveloping
- X:31:0
- W:0:0:0:0
- C:10:10:0:0
- F:SHOW_MODS
-
- N:45:of Vulnerability
- X:31:0
- W:0:0:0:0
- C:0:0:50:0
- F:AGGRAVATE
-
- N:46:of Irritation
- X:31:0
- W:0:0:0:0
- C:15:15:0:0
- F:AGGRAVATE | SHOW_MODS
-
- # Aura, Electricity
- N:47:of Electricity
- X:31:16
- W:0:0:0:4000
- C:0:0:4:0
- F:IGNORE_ACID | IGNORE_ELEC | SH_ELEC | RES_ELEC
-
-
-
- ### Gloves ###
-
- N:48:of Free Action
- X:34:11
- F:FREE_ACT
- W:0:0:0:1000
-
- N:49:of Slaying
- X:34:17
- W:0:0:0:1500
- C:6:6:0:0
- F:SHOW_MODS
-
- N:50:of Agility
- X:34:14
- W:0:0:0:1000
- C:0:0:0:5
- F:DEX | HIDE_TYPE
-
- N:51:of Power
- X:34:22
- W:0:0:0:2500
- C:5:5:0:5
- F:STR | SHOW_MODS | HIDE_TYPE
-
- # 52 (unused)
-
- # 53 (unused)
-
- N:54:of Weakness
- X:34:0
- W:0:0:0:0
- C:0:0:0:10
- F:STR
-
- N:55:of Clumsiness
- X:34:0
- W:0:0:0:0
- C:0:0:0:10
- F:DEX
-
-
- ### Boots ###
-
- N:56:of Levitation
- X:35:7
- W:0:0:0:250
- F:FEATHER
-
- N:57:of Stealth
- X:35:16
- W:0:0:0:500
- C:0:0:0:3
- F:STEALTH
-
- N:58:of Free Action
- X:35:15
- W:0:0:0:1000
- F:FREE_ACT
-
- N:59:of Speed
- X:35:25
- W:0:0:0:200000
- C:0:0:0:10
- F:SPEED | HIDE_TYPE
-
- # 60 (unused)
-
- N:61:of Noise
- X:35:0
- W:0:0:0:0
- F:AGGRAVATE
-
- N:62:of Slowness
- X:35:0
- W:0:0:0:0
- C:0:0:0:5
- F:SPEED
-
- N:63:of Annoyance
- X:35:0
- W:0:0:0:0
- C:0:0:0:10
- F:SPEED | AGGRAVATE
-
-
- ### Weapons ###
-
- # OneSustain
-
- N:64:(Holy Avenger)
- X:24:30
- W:0:0:0:20000
- C:6:6:4:4
- F:WIS |
- F:SLAY_EVIL | SLAY_UNDEAD | SLAY_DEMON |
- F:SEE_INVIS | BLESSED | RES_FEAR
-
- # OneSustain
-
- N:65:(Defender)
- X:24:25
- W:0:0:0:15000
- C:4:4:8:4
- F:STEALTH |
- F:FREE_ACT | SEE_INVIS | FEATHER | REGEN |
- F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
- F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
-
- # OneAbility
-
- N:66:(Blessed)
- X:24:20
- W:0:0:0:5000
- C:0:0:0:3
- F:WIS |
- F:BLESSED
-
- # 67 (unused)
-
- N:68:of Westernesse
- X:24:20
- W:0:0:0:20000
- C:5:5:0:2
- F:STR | DEX | CON |
- F:SLAY_ORC | SLAY_TROLL | SLAY_GIANT |
- F:FREE_ACT | SEE_INVIS
-
- N:69:of Extra Attacks
- X:24:20
- W:0:0:0:10000
- C:0:0:0:3
- F:BLOWS
-
- N:70:of Slaying
- X:24:15
- W:0:0:0:2500
- C:0:0:0:0
-
- # 71 (unused)
-
- # The "Elemental" brands (4) (6)
-
- N:72:of Melting
- X:24:15
- W:0:0:0:8000
- F:BRAND_ACID | RES_ACID | IGNORE_ACID
-
- N:73:of Shocking
- X:24:20
- W:0:0:0:4500
- F:BRAND_ELEC | RES_ELEC | IGNORE_ELEC
-
- N:74:of Burning
- X:24:20
- W:0:0:0:3000
- F:BRAND_FIRE | RES_FIRE | IGNORE_FIRE | LITE
-
- N:75:of Freezing
- X:24:15
- W:0:0:0:2500
- F:BRAND_COLD | RES_COLD | IGNORE_COLD
-
- N:76:of Poisoning
- X:24:20
- W:0:0:0:4500
- F:BRAND_POIS | RES_POIS
-
- N:77:(Chaotic)
- X:24:28
- W:0:0:0:10000
- F:CHAOTIC | RES_CHAOS | IGNORE_ELEC | IGNORE_ACID | IGNORE_FIRE
-
- N:78:of Sharpness
- X:24:20
- W:0:0:0:5000
- F:VORPAL | TUNNEL
-
- N:79:of Earthquakes
- X:24:20
- W:0:0:0:4000
- C:0:0:0:3
- F:TUNNEL | IMPACT
-
- # The "Slay" brands (8)
-
- N:80:of Slay Animal
- X:24:18
- W:0:0:0:3500
- F:SLAY_ANIMAL
-
- N:81:of Slay Evil
- X:24:18
- W:0:0:0:3500
- F:SLAY_EVIL
-
- N:82:of Slay Undead
- X:24:18
- W:0:0:0:3500
- F:SLAY_UNDEAD
-
- N:83:of Slay Demon
- X:24:14
- W:0:0:0:2500
- F:SLAY_DEMON
-
- N:84:of Slay Orc
- X:24:10
- W:0:0:0:2500
- F:SLAY_ORC
-
- N:85:of Slay Troll
- X:24:10
- W:0:0:0:2500
- F:SLAY_TROLL
-
- N:86:of Slay Giant
- X:24:14
- W:0:0:0:2500
- F:SLAY_GIANT
-
- N:87:of Slay Dragon
- X:24:18
- W:0:0:0:3500
- F:SLAY_DRAGON
-
- # The "Kill" brands (8)
-
- N:88:of *Slay* Animal
- X:24:20
- W:0:0:0:6000
- C:0:0:0:2
- F:INT | SLAY_ANIMAL | REGEN
-
- N:89:of *Slay* Evil
- X:24:20
- W:0:0:0:5000
- C:0:0:0:2
- F:WIS | SLAY_EVIL | BLESSED
-
- N:90:of *Slay* Undead
- X:24:24
- W:0:0:0:8000
- C:0:0:0:2
- F:WIS | SLAY_UNDEAD | SEE_INVIS
-
- N:91:of *Slay* Demon
- X:24:16
- W:0:0:0:4000
- C:0:0:0:2
- F:INT | SLAY_DEMON
-
- N:92:of *Slay* Orc
- X:24:14
- W:0:0:0:4000
- C:0:0:0:2
- F:DEX | SLAY_ORC
-
- N:93:of *Slay* Troll
- X:24:14
- W:0:0:0:4000
- C:0:0:0:2
- F:STR | SLAY_TROLL
-
- N:94:of *Slay* Giant
- X:24:16
- W:0:0:0:4000
- C:0:0:0:2
- F:STR | SLAY_GIANT
-
- N:95:of *Slay* Dragon
- X:24:24
- W:0:0:0:6000
- C:0:0:0:1
- F:CON | SLAY_DRAGON | KILL_DRAGON
-
- N:96:(Vampiric)
- X:24:25
- W:0:0:0:10000
- F:VAMPIRIC | HOLD_LIFE
-
- # 97 (unused)
-
- N:98:(Trump Weapon)
- X:24:22
- W:0:0:0:7000
- C:4:4:0:2
- F:SLAY_EVIL | TELEPORT | FREE_ACT | SEARCH |
- F:REGEN | SLOW_DIGEST | RES_NEXUS | ACTIVATE
-
- N:99:(Pattern Weapon)
- X:24:26
- W:0:0:0:25000
- C:6:6:0:2
- F:STR | CON |
- F:SLAY_EVIL | SLAY_DEMON | SLAY_UNDEAD |
- F:FREE_ACT | SEE_INVIS |
-
- N:100:of Digging
- X:24:4
- W:0:0:0:500
- C:0:0:0:5
- F:TUNNEL | BRAND_ACID |
- F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
-
- # 101 (unused)
-
- N:102:of Morgul
- X:24:0
- W:0:0:0:0
- C:20:20:10:0
- F:SEE_INVIS | AGGRAVATE | HEAVY_CURSE | CURSED
-
- # 103 (unused)
-
-
- ### Missile Launchers ###
-
- N:104:of Accuracy
- X:25:10
- W:0:0:0:1000
- C:15:5:0:0
-
- N:105:of Velocity
- X:25:10
- W:0:0:0:1000
- C:5:15:0:0
-
- # 106 (unused)
-
- # 107 (unused)
-
- N:108:of Extra Might
- X:25:20
- W:0:0:0:10000
- C:5:10:0:0
- F:XTRA_MIGHT
-
- N:109:of Extra Shots
- X:25:20
- C:10:5:0:0
- W:0:0:0:10000
- F:XTRA_SHOTS
-
- # 110 (unused)
-
- # 111 (unused)
-
-
- ### Ammo ###
-
- N:112:of Hurt Animal
- X:23:10
- W:0:0:0:25
- F:SLAY_ANIMAL
-
- N:113:of Hurt Evil
- X:23:10
- W:0:0:0:25
- F:SLAY_EVIL
-
- # 114 (unused)
-
- # 115 (unused)
-
- # 116 (unused)
-
- # 117 (unused)
-
- # 118 (unused)
-
- N:119:of Hurt Dragon
- X:23:10
- F:SLAY_DRAGON
- W:0:0:0:35
-
- N:120:of Slaying
- X:23:15
- W:0:0:0:20
- C:12:12:0:0
-
- N:121:of Shocking
- X:23:10
- F:BRAND_ELEC | IGNORE_ELEC
- W:0:0:0:30
-
- N:122:of Flame
- X:23:10
- F:BRAND_FIRE | IGNORE_FIRE
- W:0:0:0:30
-
- N:123:of Frost
- X:23:10
- F:BRAND_COLD | IGNORE_COLD
- W:0:0:0:25
-
- N:124:of Wounding
- X:23:5
- W:0:0:0:20
- C:6:6:0:0
-
- N:125:of Backbiting
- X:23:0
- W:0:0:0:0
- C:50:50:0:0
-
-
- ### Special Broken Items ###
-
- # Destroyed Weapon
- N:126:(Shattered)
- X:24:0
- W:0:0:0:0
- C:5:5:0:0
-
- # Destroyed Body Armor
-
- N:127:(Blasted)
- X:30:0
- W:0:0:0:0
- C:0:0:10:0
-
-
-